Paradox Interactive puts a stop to Imperator: Rome
Paradox Interactive seems to be having development issues lately, as they have now suspended Imperator: Rome. The company has been developing the game for quite some time now, and while there are fn expectations for it, there have been very few reports of the game since its inception. This week the portfolio manager Bevan Davies took to their forums to post a long post about how the business has recently been restructured and how things have moved, only to drop that little bit of information towards the end.
You may have noticed that Imperator: Rome is not assigned to any of the studios mentioned above. The reason is that we regularly analyze the projects that we have under development, where they are at, what they are trying to do and also the people and resources that we have working on them. As part of this analysis, we realized that there was a need to provide reinforcements for a few projects at PDS, and given where Imperator was as we approach the 2.0 launch, we decided that after launch of the update, we would move the folks from Imperator to those other projects. Right now we are working on plans to rebuild the Imperator team and continue development, but in the short term we needed to focus our efforts on these other projects. I wanted to break the news now to handle everyone’s expectations: don’t expect a lot of Imperator news at PDXCON, or new content to be released in 2021. We will of course get back to everyone with some news. about it as long as we have something to share!
When exactly they will resume development of the game is uncertain, but it’s pretty clear at this point that the company doesn’t seem to have a direction for the game. If they knew what they wanted to do with it, it would be with a team. So don’t be too surprised if the final final version looks very unlike anything we’ve seen before.